The Elite Institute’s ‘impressions’ series are not full reviews of titles. As we pride ourselves on providing in-depth reviews for games that we have beaten or completed, our ‘impressions’ instead focus on providing you with details on the game along with our general thoughts on the title, to help shape your opinion. This means that there will be no score, but we can hopefully give you an idea of the quality.

The reasons for doing an ‘impressions’ rather than a full review vary: perhaps it’s a genre that we don’t feel comfortable reviewing due to gaming tastes, maybe it’s too hard or too bad that we are unable to make it through, or maybe even it’s a game that just doesn’t really have an end goal.


I’ve been playing a lot of Seraph’s Last Stand recently, which dropped out of nowhere on the Switch. It’s a small little survival game that has a lone wizard facing off against waves of progressively brutal angelic enemies until you inevitably fall. There’s no more to the story than that: simply survive your last stand for as long as you can.

Seraph’s Last Stand is a twin stick shooter, albeit played on a 2D plane. There’s only one screen to worry about, which never changes, with a pit on the right and some stairs on the left. It’s a little bit more interesting than the mobile version with its completely flat terrain, but it also makes survival far tougher too. The aim is to shoot the oncoming enemies with your staff and avoid their incoming fire; success will result in you picking from a random assortment of upgrades, whereas failure will send you straight to that game over leaderboards.

It’s pretty simple to get to grips with and plays relatively well, although the lack of bindable controls can prove a little irksome as the default jump button’s position makes it near impossible to both aim [with the right stick] and jump at the same time. When things get hectic, this button placement only really serves as a hindrance and not one that entirely seems fair.


Aside from this one, admittedly major, control hiccup, everything else plays really well. There’s a power up system that is mostly pretty rewarding and addictive. Much like Vampire Survivors, you’ll have an assortment of offensive and defensive skills to choose from, and they can make you feel incredibly overpowered once things start stacking up. You can obtain drones that offer additional firepower, a vampiric life drain, lightning strikes, and so on. Acquiring a bunch of the same skill can also grant you with a bonus ability; one such example is with the drone, where acquiring enough will allow you to make them form up on your staff for concentrated firepower. There isn’t a huge variety of powerups on offer, and some of them are admittedly duds, but they’re good enough to keep you hooked.

Another way the game keeps you playing is via the soul drop system. Very rarely, enemies will drop souls and these can be used to purchase new hats and weapons for your wizard. Whilst it can be a little grindy, these are more than just aesthetic and offer special bonuses. It’s a nice touch, but as with everything else, it would be nice if there were a few more options to choose from.

Why am I being so picky about choice? Because the game retails for €9.99 in Europe, compared with the $2.99 in NA and €0.79 on Steam! The price difference is baffling, especially given how little is on offer, but it’s fun and addictive enough to warrant buying at a cheaper price regardless. The publisher tends to have €0.99 sales on their games pretty often, so this is probably one to sit on until it reaches a low price.