HALF PIPE
KenKen | G 007 D4D GP5

Going into the second batch, how could I not start with the one containing a snowboarding Yeti. Based on the Snowboard minigame, this one does a good job at taking the concept and presenting it well. In fact, the start of thegame is top notch with its great start screen and informative ‘instruction manual’.

The aim of the game is to go through the snowy half-pipe and earn points before you get to the end. By using the triggers, you can spin in the air and earn points. At least in theory. During my playthrough I found that I could spin on the floor and gain a pretty decent score regardless.

But hey, with a limited time to make, there’s bound to be some issues! It’s still a neat little concept though and hopefully KenKen continues to tweak it and make it a great little snowboarding game!

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BRICKS BLAST!
Dallas | G-007-3BR-1TV

Well this one was a pleasant surprise. Based on the trailer game Bricks, it’s essentially a simple game of knocking down the frogs and the big bear. They’re made up of numerous bricks, and you only have a limited amount of balls available to get them all off their podiums. It feels like just the right amount to make it a challenge whilst still making sure you have some extra balls in case you mess up.

Where it really shines though is with all the little extras once you beat the game. With some simple little prompts, it helps you discover a surprising amount of easter eggs. I won’t go into any of them here so you can find them for yourself, but they really do put a bow on this entire experience.

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Whilst we covered another Dungeon game in the first batch, this one was so good that I couldn’t leave it out. The other one we looked at last time was great and had a very oppressive feel to it; however, this one feels like more of an explorative adventure.

Upon starting out, you soon pick up a map that will help guide you around, and seeing it in action is jaw-dropping. Not only does it show the layout of the maze and the collectible items, but it even has an icon showing exactly where you are too. Considering that this level spans over two floors, it’s made all the more impressive.

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The original trailer for Bunny Shmup! showed what looked to be a rather generic shooter for the most part, albeit with an interesting three-way laser attack.

This game takes that general ship concept and turns it into an end of stage boss, complete with an oversized alien to take care of, a hippo that dispenses power-ups on death, and a naughty little rabbit.

What makes this game so interesting is that the alien has regenerating health that forces you to power up sufficiently enough to be able to take it down. It’s a neat little premise and the interesting attack patterns genuinely make this game extremely fun to play.

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The Tuna Cube Factory 2 trailer showed off a dump truck clearing away giant cubes of tuna for whatever reason. Rather than recreating that game, this one answers the question of where exactly those tuna cubes came from.

Set inside the titular factory, your job is to create endless blocks of tuna by managing the conveyor controls to stomp and suck that tuna. It’s a pretty simple rhythm that makes it hard to fail once you get it down, but still a really awesome creation with a great aesthetic. I particularly love the little worker sat behind the control box, who you presumably control.

Very different to the trailer game, perhaps, but still a lot of fun regardless.

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Titan Attack was one of the more ambitious looking trailer games, and it’s no surprise to see that creators opted to put a spin on the formula instead of directly recreating it.

Titan Fightin decides to slightly scale back the size of the Titan, and have him launching projectiles towards you whilst you try to avoid them and take down his many, many hearts. It’s a neat little idea, although the predictability of his shots makes the difficulty a none issue. I can certainly see potential though should the creator decide to expand upon it by perhaps adding homing attacks, or simply other obstacles to avoid.

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Whilst this game and the Caterpillar trailer game aren’t quite the same, they both certainly retain a very similar feel. The floor and caterpillar design are pretty much exactly the same, but the levels themselves are more puzzle based when compared to the original trailer.

To win, you need to chew away at the ground until you’ve munched it all up. The kicker is that you can only chew each tile once, meaning you’ll have to think about your pathway. It starts easy, but gets pretty challenging.

It’s a really neat little puzzle title, even if some of the stages can be slightly cheesed by chewing two blocks simultaneously. It’s a little precise, so what you save in strategy you have to make up for in precision.

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What better way to end anniversary celebrations than with cake?

Sure, similarities to the original trailer game (Desert Force) are only slight, but the pun makes it all the more acceptable. Instead of controlling a desert tank, instead this game has you controlling a cake!… which is also a tank! It’s really charmingly presented, even if the controls are understandably quite stiff. But hey, we’re controlling a cake-shaped tank – what did you expect?

In addition to our two tiered tank, the levels is full of other delicious looking sweet snacks as well as some ice cream cone aliens for you to blast away at. It’s a lot of fun, and the visual presentation made me feel rather hungry for some sugary treats.

What a sweet way to end things!

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