Here at The Elite Institute, we are keen on highlighting a variety of great games to our audience. Whether it be indies, AAA titles, or anything in between, we want to show off as much as possible in order to help guide your purchasing decisions.

That’s why we’re not entirely restricting ourselves to the Nintendo Switch. Thanks to Nintendo Labo VR Kit (check out our review), we’ve fallen in love with virtual reality and as a result have invested in a PlayStation 4 along with PSVR. There are some truly great experiences on the system, and we’d love to share our thoughts with you.

I can’t deny that the art style of Just in Time Incorporated put me off getting the game. I didn’t know anything about it, but the cubic characters reminded me an awful lot of Minecraft, and from that alone, I thought that this was not going to be a VR experience for me.

And then I stumbled across PSVR Without Paroles review of the game and it sold me completely. Showing off a rather charming puzzle game that takes some heavy inspiration from Superhot VR, it looked like it was an incredibly fun time.

And, lo and behold, it absolutely was. In fact, it ranks as one of my PSVR highlights so far – despite it having some minors issues.


The premise of Just In Time Incorporated is that you are a specialist life insurance agent that uses the power of ‘hyper glove technology’ to move at ten times the speed of a regular human. Of course, this translates to everything seemingly moving in slow motion, but that gives you the opportunity to manipulate the environment as you see fit. Of course though, given the business you are in, this power is used to save the lives of your clients who happen to be in mortal peril.

After a brief tutorial, showing how you can grab almost anything (including moving bullets) with your gloves, you’re soon let loose with some real cases. Things get off to a rocky start with what is arguably the worst mission in the game: your goal is to protect a scientist from being devoured by the rats he has been experimenting on, and the plethora of mousetraps laid around fool you into thinking that they’ll do the job when in fact they’ll barely have any effect. In fact, what you’re actually meant to do is grab a fire extinguisher from the wall and freeze them in place as they leave the experimental chamber. It’s a very specific and not entirely logical solution to a problem, and unfortunately it shows off the worst aspect of some of the stages almost immediately.

But then you kinda forget about all that as the rest of the missions unfold, as that initial annoyance soon paves the way for some genuinely creative and oftentimes hilarious scenarios. Whether you’re getting a suicidal clown to cancel his policy or saving a spy from a deadly laser-beam, you can see that the developers really had fun designing some of the levels.


In fact, it’s this experimentation and the level of interaction that the game offers that really helps sell the overall experience. The teleportation movement is obviously going to be a disappointment to many, but I also don’t think it really spoils the overall experience. In fact, after the first few stages I completely forgot about it as I was jumping around trying to stop deadly knives and falling trees. 

Just in Time Incorporated may not be the next Superhot VR, but it’s honestly not that far off. With some great puzzles that take advantage of the slow motion gameplay, it’s an absolute delight and a must play for all PSVR owners. The rare weak level containing a stupid solution does reduce some of its overall charm, but thankfully those are very few and far between.