Here at The Elite Institute, we are keen on highlighting a variety of great games to our audience. Whether it be indies, AAA titles, or anything in between, we want to show off as much as possible in order to help guide your purchasing decisions.

That’s why we’re not entirely restricting ourselves to the Nintendo Switch. Thanks to Nintendo Labo VR Kit (check out our review), we’ve fallen in love with virtual reality and as a result have invested in a PlayStation 4 along with PSVR. There are some truly great experiences on the system, and we’d love to share our thoughts with you.

Superhot was one of the very first reviews written for the site, way back before The Elite Institute even existed. You can read the review here should you so wish, but it’s exactly not essential reading given that the VR iteration contains a whole brand new story.


Well, I say brand new but in reality it’s more of a brief retelling of the original. Whilst immersed in a virtual reality game world (just like what you’re doing in the real world!), you start to realise that the software isn’t as benign as it seems. What appears to be a simple videogame is actually a virus called SUPERHOT that is trying to invade your mind to become AI. Whilst nowhere near as in-depth (or as long) as the original, the nature of VR makes the situation all the more immersive by actually putting you in the shoes of the protagonist both inside and outside the experience.

The first thing that I became instantly aware of upon booting up the game is that your character is completely rooted to the spot. It still retains the same gimmick of time only moving when you do, except movement is entirely dependant on your body’s position. You may not be able to move your feet, but you can still look, aim, duck, lean, and generally dodge bullets in any way you can. It’s limiting in some ways, but liberating in many others; and it’s hard to deny how exhilarating it is as your successfully duck under a shower of shotgun shells before giving your red opponent what for.

The structure of the levels are typically made up of mini areas that have you facing off against (usually) multiple red guys. Punching them with your fists is always an option, but grabbing a weapon or nearby object is better. The simple colour scheme makes useable objects easy to identify: pick up anything black and attack anything red. Throwing items can often be tricky as you need to hold and release the move button, but they’re functional enough. I never really got the hang of flinging shuriken across the map at stage, but given that you can slice up bullets mid-air you can also wait until enemies are a little closer like I did.


Regardless of how you approach things, the game offers quite a fair challenge as you try and successfully complete all these mini areas at once. Despite its simplicity, doing everything without error is surprisingly tricky. The game estimates that the game can be beaten in ten minutes (judging by one of the trophies), but it took me closer to two hours to see the end. Still not a long game by any stretch, but given that there are plenty of post-game challenges to keep you going, it certainly feels enough. Perhaps having some more variants like the original game (such as the fantastic Katana Only challenge) would have been a welcome addition, but it’s still clear to see why this is such a beloved title.

In fact, I’d go as far as to say that it’s one of the most innovative shooters I’ve played in years.

SUPERHOT VR is a fan favourite VR title for a reason. It’s addictive as hell, and has one of the most satisfying gameplay loops ever developed in a shooter. And when you put that in VR, you have a recipe for success. I do wish there was a little bit more content here, but considering that I’ll probably be playing this for endless hours to come, it’s hard to fault it too much.