Here at The Elite Institute, we are keen on highlighting a variety of great games to our audience. Whether it be indies, AAA titles, or anything in between, we want to show off as much as possible in order to help guide your purchasing decisions.

That’s why we’re not entirely restricting ourselves to the Nintendo Switch. Thanks to Nintendo Labo VR Kit (check out our review), we’ve fallen in love with virtual reality and as a result have invested in a PlayStation 4 along with PSVR. There are some truly great experiences on the system, and we’d love to share our thoughts with you.

I would consider myself to be pretty considerable Doctor Who fan. Whilst I didn’t start watching until Russel T Davis’s rebooted franchise, I’ve still seen almost every single episode of even the classic series and love the low budget charm of it all. The franchise has had its ups and downs over the years, but I still hold it fondly in my heart.

As such, I was pretty excited to try out a Doctor Who game in VR. I covered Doctor Who: The Lonely Assassins last year and had a blast, so this should be a blast, right?

Erm, not quite.


To say that my initial impressions of The Edge of Time weren’t great would be putting it mildly. The main menu refused to properly detect the Move Controllers, forcing me to deactivate them and reactivate them in game in order to use them. Things only got worse after that as the game suddenly threw me into a nausea-inducing time vortex upon starting a new game: a feeling that would become more familiar throughout the main game, as that feeling of VR motion sickness rarely stopped – thus forcing me to work through the game in small chunks. 

So, what exactly are you doing in The Edge of Time? Well, as a nameless character doing their laundry, you soon get recruited by Jodie Whittaker’s Doctor to help her retrieve some time crystals to help rectify the anomalies that are cropping up all over the universe. There’s a solid list of locations that you’ll travel to, including alien planets, space ships, and Earth’s past, which the game flies through in its two hour runtime. There’s not as much content here as in The Edge of Reality (which adapted this game for non-VR play), but given that a lot of that was lacklustre filler, it’s not something to miss.

The story’s pacing is probably the most admirable part of the overall narrative, as no one area outstays its welcome. Just when you’re starting to get fatigued, you’ll quickly move onto somewhere else. The main problem is more with the story itself, which tends to force you to listen to long expository dialogues for long periods whilst you’re stood around doing nothing. Given how bad the writing is, and most of the voice acting (bar Whittaker, whose energetic Doctor is just as madcap and fantastic as ever), it can make you eager for the next puzzle or set-piece.


Speaking of which, whenever the game does allow you to do something, it’ll typically be wandering around and solving puzzles. Most of the puzzles are fairly straightforward, but there are some more obtuse ones mixed in too. The main problem is that a lot of the time you’ll be frustratingly wrestling with the controls which are often horrendously unresponsive. Add to that a variety of bugs where the game just sometimes doesn’t progress as it should, forcing you to restart huge chunks again, and it all makes for a dreadful experience.

There are some highlights though within all the garbage, and I will say that there a sequence with the Weeping Angels and one with the Daleks that I genuinely had some amount of enjoyment with, but both were still plagued by bugs that dampened the overall fun. Thankfully these moments can be replayed after beating the game in the ‘arcade mode’ for those wanting to relive the only good parts of the game (or for those wanting to show them off to fellow Whovians), but after reaching the credits you’ll probably be more eager to uninstall the game and reach for a sick-bag instead.

It’s hard to recommend Doctor Who: The Edge of Time to even the most hardcore of Whovians. As tempting as it may be to enter the TARDIS in virtual reality and wave about a sonic screwdriver, the game is just bland, tedious, and full of technical issues. Add to that a degree of motion sickness I’ve never experienced in any other VR game, and I can only recommend that you stay light years away from this one.